Awards: 2005 Institute Honor Award for Architecture
Recipient: Richard Meier & Partners Architects LLP
Project: Jubilee Church; Rome, Italy
Client: Opera Romana, la Preservazione delle fede e la Provvista di Nuove Chiese in Roma
Photo: Richard Bryant
 

   
 
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Mega-Churches: Worship + Technology
Case Study: New Faith Baptist Church International
Case Study: Riverbend Church
Case Study: St. Bernard's Catholic Community
 
 
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Mega-Churches: Worship + Technology

 

by Paul A. Harding, FAIA, with contributions by Acoustic Dimensions

Throughout history technology has been integral to the design of worship buildings. Early churches in Rome were converted public audience halls, Roman Civic Basilicas, which optimized the construction technology of its day to accommodate large assemblies. With time this technology-driven building type became a building form that took on religious associations separate from technological considerations.

Today “mega-churches,” commonly defined as facilities seating over 2,000 congregants, are a technologically driven building type. Unfortunately, the architecture of these buildings has been uneven at best. Many of these buildings exhibit very little design sensitivity and have been roundly criticized by architects and liturgical consultants as being scale-less warehouses for worship. As the building type evolves and matures, however, some quality buildings are being constructed. This issue of the IFRAA Journal offers a look at three exemplary projects. The case studies reveal that the thoughtful application of technology can enhance the worship experience in a spectrum of faith traditions in Mega-Churches.


Technology in Traditional and Contemporary Congregations

Regardless of a congregation’s style the technical challenges of mega-churches still relate to the most fundamental aspects of worship: seeing and hearing. In designing modest-sized places of worship, the technology required is less advanced for the smaller worship building and its challenges are understood, and classic examples already exist. The large size and varied forms of communication in the mega-church combine to magnify the scale and complexity of the design challenges found in smaller places of worship.

Seeing
Given the large number of congregants in the main worship space, the ability of each person to see the platform clearly drives a need for sloped floors with carefully calculated sightlines. Theater seating is typically used in lieu of pews in order to stagger the seats and allow for clearer sightlines. Mega-churches with traditional or contemporary orders of worship typically wrap the congregants’ seating around a platform. The purpose of this seating configuration is twofold. First, it reduces the average distance from the congregant to worship leaders on the platform. Second, it supports a sense of community within the congregation as members can see the faces of fellow worshipers. The fan-shaped seating configuration supports a more direct connection between worship leaders and the congregation as well as between congregants themselves.

The worship service is often enhanced through the use of large video projection screens flanking the platform. The video screens help all congregants to see the activities on the platform in detail. The spoken word becomes more legible because the congregants can see the speaker’s mouth synchronized with the sound. The emotion of the speaker’s face provides additional information to the content of the spoken word. Video technology is able to effectively reduce the distance between the platform and the congregation.

























Seating wraps the projecting platform Blackhawk Baptist Church, Ft. Wayne, Indiana

Photo courtesy of Harding Partners


In a contemporary order of worship the integration of music, performance, video graphics, and theatrical lighting is used to engage multiple senses and intensify the worshipers’ experience. Theatrical lighting can be projected onto the congregation, pulling worshipers directly into the message. Imagery can be projected onto the platform to create a virtual set for a performance. Video conferencing can link congregations in worship across great distances. These techniques are used to establish a mood or craft the message itself in an engaging manner, not possible with only the spoken word.

A growing application of technology in contemporary services is interactivity. The widespread use of interactive web-sites, text messaging, digital photography, and desktop video editing can be applied to worship, allowing a great number of people to participate directly in the service. Petitions can be texted from congregants’ cell phones and compiled on projection screens. Digital photographs and movies can be gathered in support of a given theme and used as background imagery during worship. Readings from scripture can be graphically recorded to capture common themes and distributed on-line for further study. Sermons can be followed by small-group discussions that share conclusions or questions with the entire congregation electronically. These techniques emphasize prayer as a conversation. When congregants are involved, asking questions, and exchanging ideas, the sense of connection and community grows deeper.

Hearing
Hearing within large assembly spaces also presents major challenges that are addressed through technology. General design guidelines have been developed through centuries of auditorium and church design that have a bias towards rectangular spaces with angled walls and ceilings that distribute sound evenly throughout the space. Absorptive materials are added to control reverberation times. These design guidelines, however, were developed during a period when there was great consistency among congregations in the order of worship and traditional sanctuary forms. The linear spaces that support procession and ceremony worked well with the linear spaces traditionally designed for acoustic quality.

Mega-churches for traditional and contemporary congregations now include great variation in the communication techniques used in worship. The spoken word, contemporary music, traditional music, large choirs, and small vocal groups all have a unique set of requirements that need to be balanced. Mega-churches of all types tend to gravitate towards a non-traditional building form that emphasizes the communal worship experience over formal ceremony. This preference leads to a space that is typically more broad than it is deep, allowing the congregants to be closer to the platform. These variations in building form and music ministries make the application of traditional design guidelines for acoustics less predictable.

























Video screens flank the platform at Broadview Missionary Baptist Church in Broadview, Illinois

Photo courtesy of Harding Partners


There are tools available to designers that allow acoustic and audio/video consultants to make judgments about the non-traditional forms that are common with the large seat count in many of the new mega-churches. Three-dimensional modeling and software that can define the acoustic properties of materials anticipated for a space can now allow designers to understand how the basic geometry and treatment of surfaces may affect the sound in a room. The acoustic interaction of the geometry and materiality of surfaces helps designers to determine appropriate shaping and treatments to control reverberation time and echo conditions. This type of modeling can be done both for natural (non-amplified) and amplified (loudspeaker) sources. In the case of loudspeakers, additional models can illustrate sound levels and interaction of sound sources that give assurance to the design team about the music and speech reinforcement schemes being considered. These models also show the amount of reinforced sound that is likely to strike wall and ceiling surfaces, which can be taken into consideration as wall and ceiling materials are selected.

New techniques of room modeling, called auralization, are exploring a means of acoustically demonstrating the way sound moves in a space. This technology is still in early stages of development, but some of the modeling tools can be helpful, even now, in demonstrating the difference between two choices of material or moderate changes in reverberation time. While this software is not yet able to provide a “real-life” representation of sound, a large amount of research is being done with the hope that it will be possible one day for playback methods to accurately represent directionality of reflections and allow designers and building owners to literally hear the results of the design before a building is constructed.


Digital Video: Nuts + Volts

Over the past twenty years, video has earned its place as a medium for communication in worship services. Video technology impacts all facets of the worship service including song lyrics, video clips, sermon support, and announcements. When compared with the production of print media, the flexibility and relatively low cost have made video a primary means for data distribution during services.

In addition to communication, video is now becoming a tool for creating experience. Flanking screens and video venues surround projection to create environments, and video-projected sets are becoming more commonplace as churches increasingly leverage the use of video systems beyond information transfer.

As churches are designed with more and more “video canvas” on which to paint, there is a reciprocal requirement in the area of production. Churches are investing in systems to produce content. With the relatively low cost of digital video and non-linear editing systems, many churches have significant production capability. Even if there is not a production systems budget initially, the infrastructure of conduit and power can be installed so that systems are easily put in place as funds become available.

Aspect Ratio
Video is usually produced in two types of sizes. 4:3…similar to your television screen at home and 16:9…the ratio of most movie screens and new large screen plasma displays. The default in PowerPoint is 4:3; however, the future of video is 16:9.

When content in 16:9 format is displayed on a 4:3 screen, it is usually presented as a ‘letterbox.’ Without the conversion to the ‘letterbox’ format the image would be distorted. The same is true of 4:3 content. When video is produced in that aspect ratio, it will need to go through an aspect ratio converter to show up correctly in a 16:9 system. The world we live in now has content straddling the two formats.


The Differences Between Front Projection and Rear Projection
Front projection is the projection system most people are familiar with because it is the same system used in movie theatres. Essentially, the projector is placed in front of the screen and content is projected onto it. For small, dark rooms, front projection is very effective and is generally the most affordable solution. Care has to be taken with the theatrical lighting which can dilute the image on the screen.

Rear projection involves projecting an image to the back of a display screen. Rear projection often is brighter and with greater contrast than front projection because it is less affected by ambient light. This means you can use a smaller projector in rear projection to achieve the same brightness as a larger projector in a front projection situation. The projector must be located a certain distance from the screen requiring architectural space for the projection room. Complete single or double mirror rear projection packages reduce overall depth needed in the projection room.


Projector Types: LCD and DLP
LCD (liquid crystal display) projectors usually contain three separate LCD glass panels, one each for the red, green, and blue components of the video signal. As light passes through the LCD panels individual pixels can be opened to allow light to pass, or closed to block the light.

DLP (Digital Light Processing) is the more advanced technology. The image is created by about a million microscopic mirrors per chip. The advantage to DLP projection is a clearer image and a longer life of the projector; however, DLP projectors generally cost more and are more costly to maintain.


Digital Projector Brightness: The Impact of Room Size on Lumens Required
Most projectors have an ANSI (American National Standards Institute) lumen rating printed on their casing. An ANSI lumen is a measurement of light that has been standardized by ANSI. It is commonly used to rate the brightness of projectors. An ANSI lumen rating uses an average of several measurements taken across the face of the light source. A front projection system for a small classroom typically requires from 3,000 to 5,000 ANSI lumens, whereas a large classroom may require from 8,000 to 10,000. A large auditorium using front projection may need 16,000 or more. The higher the ANSI lumens, the more energy required to operate the projector.


Calculating Screen Size
Choosing the proper screen size dependents on a number of variables, including viewing distance and mounting height. Acoustic Dimensions is making some of their in-house design tools available at www.acousticdimensions.com including their projection calculator which can assist in planning screen sizes. The calculators are available on the Innovation page.

 

 

Worship + Technology Case Studies

New Faith Baptist Church International, Matteson, Illinois

Riverbend Church, Austin, Texas

St. Bernard's Catholic Community, Tracy, California