Awards: 2004 Institute Honor Awards for Interior Architect
Project: American Meteorological Society–Editorial Offices; Boston, Mass.
Firm: Anmahian Winton Architects
Client: American Meteorological Society; Boston, Mass
Photo: Peter Vanderwarker
 

   
 
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My Problem with Design

by Chauncey Bell
 

Our modern notions of “design” and “designing” trouble me. Our normal way of understanding design decomposes important unities into arrangements of trivial components. By analogy, in our attempt to understand the design of a meal as a collection of ingredients and activities, we miss the chef’s competence and the meal itself. Too often we understand designs as idiosyncratic arrangements of components according to a logic that made sense to a “talented” person at the time it was done. We moderns think nothing of removing activities and things from their contexts—from the practices and histories in which they were born. We act as if we can understand things in a way that is distinct from the worlds in which they exist. “Rearranging the deck chairs on the Titanic” becomes a class of error that we cannot clearly assign to the designer.

Not so long ago, if one wanted to become a designer, one first became a master craftsperson. Apprentices and journeymen learned to construct distinctive artifacts. Masters innovated in their tradition. To say one was a “designer” without craftsmanship in the background would have been Harry Potter–esque: ridiculous. Then at some moment we began to separate the “manual” work of craftsmanship and the “intellectual” work of design into two threads.

How might we begin to recover the essential unity that is missing in so many of today’s “designs”? We will need to adjust how we understand what design is, what the designer is expected to do, and how the designer goes about working.

I understand the role of the designer as bringing new practices to people. Designs themselves are components of practices. A pen without ink, paper, hands, language, and writing is a component and not very interesting. The designer’s unity is a new or improved practice: human beings in the midst of concernful activities, supported by networks of equipment and help, taking care of things that matter to them. At the end of any successful design project—no matter how modest or grand—we will be able to observe a community of human beings working together in ways that are new or changed, and those new ways of working will bring specific incremental value to them.

A number of years ago I realized that I was no less susceptible to falling in love with my “designs” than others, and that falling in love with a component was a surefire way of wasting time. So I built a conceptual structure that would let me keep track of the unity of the shifted practice, and called the structure Five Domains for Bringing a New Practice.

  • Provocation: a designer seeking to bring new practices must provide big provocations. Changing practices is expensive. To begin to work in a different way costs money; people lose power and identity; and it takes a substantial human investment to bridge the chasm from old to new. Moreover, building a new practice takes more than one provocation. Each affected party to the changes needs provocations. Executives, investors, workers, and suppliers have different kinds of concerns, and need to be provoked in positive ways. Further, the right kinds of provocations are not stable; they change over the course of a design project. Provocations sufficient for a pilot are often insufficient for constructing a whole new way of working.
  • Diagnosis: a successful change in practices is built upon a good diagnosis. “Problem solving” is a sufficient distinction for changing suppliers or the brand of some device we use, moving our office, or adding a computer, but not if we are changing essential practices. Skillful design starts with a powerful interpretation about the current situation that provides an explanation of what gave rise to the current situation, helps us to select the right team, and guides the design of a broad set of actions needed as a community moves from one world of practices to another.
  • Offers: commitment fuels the process of bringing a new practice, and starts with offers. We offer to take a look at some situation, then offer to provide proposal, prototype, pilot, plan, and budget, and manage the change involved. The process of bringing a new practice moves in a sequence of offers. The exchanges of promises (I offer you x, in exchange for y) produces the force and authority in which changes are made.
  • Mobilization: we bring the new practice to the community, and when we leave them they are working in a new and more effective way. When we move our attention from constructing components to building the unity of a new practice, we shift our attention from bringing artifacts and discrete components to habilitating the community to working in a new way. Devices, training, and the like are equipment to help us with that job.
  • Accumulation: the test of a new practice is that it allows us to accumulate value at a faster rate than before. I use the word capital to refer to “stores” of different kinds of value on which the designer puts attention while bringing a new practice: financial (money), pragmatic (know-how), or symbolic (identity). If an investment to produce a new practice does not produce increases in one or more kinds of capital, then the investment was wasted.

In this framework, failed implementations are design errors. If a new practice is not effective, unmanageable, or the like, those are design errors.

We human beings are wired for concernful involvement with each other. We arrive in a world already “designed” for that. Every day, everywhere we look, we can see things broken, missing, and in the way. Those with the audacity to develop themselves as designers dare to intervene in this world. They invent and bring new practices, habits, artifacts, tools and systems that help reshape the way we coordinate in our worlds.

Chauncey Bell is chief operating officer of CareCyte, Seattle. This article is abstracted from a longer piece.